Uploading Mods to Steam Workshop Civ 5

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Uploading content to the Workshop

How to upload scripts, user notes, backgrounds, and more than, to the Steam Workshop.

Introduction

So you accept made some cool custom content, and you want to share it on the Steam Workshop. How do you go near this? How does the uploader work?

This guide is hither to guide you through the steps of what "addons" are, and how information technology really works.

Packages

A packet as defined past Nimble Author is essentially a zip file. When Nimble Writer starts, it will look for a folder named "Packages" kickoff. If it exists, it will find all zip files within of that folder and - if they are valid naught files - load every file and mount them so that files inside of it can be used as if they were bachelor from the root directory of the application.

For example, if Nimble Writer wants to list all files in Themes/Backgrounds in order to make the listing of backgrounds available in the settings dialog, information technology will starting time go over the physical files (which is files on disk, outside of packages) and listing them, merely also adds mounted files from packages to this list, for example:

  • Themes/Backgrounds/SkyBlue.png
  • Themes/Backgrounds/Pink.png
  • Themes/Backgrounds/Light.png
  • Themes/Backgrounds/Khaki.png
  • Themes/Backgrounds/Dark.png
  • Packages/TalosPrinciple.zip/Themes/Backgrounds/Talos_Wallpaper07.jpg
  • Packages/TalosPrinciple.nil/Themes/Backgrounds/Talos_Wallpaper08.jpg

The same goes for when Nimble Author tries to open up a file. So in the example to a higher place, if y'all select Talos_Wallpaper07.jpg as your background, it volition use the file in the package instead of a file on deejay.

In that location are some rules yous should recollect with this organisation, though:

  • If there is both a physical file and a file in a package, the concrete file will exist used.
  • If there are multiple packages that define the same file, the last loaded package will exist used.
  • Packages are loaded in alphabetical social club for packages in the Packages folder.
  • Packages are loaded in lodge of Steam Workshop subscription in the case of Workshop packages.

Packages from Steam Workshop are loaded from your Steam user information directory, and so that is outside of the Packages folder. This is besides why the gild of loading is different for these.

Creating a packet

Below will be a few sections on creating packages, where I give a few examples on how to create packages for:

  • Themes
  • Custom notation models
  • Addons (Lua scripts)

Creating a bundle: Themes

Creating themes is probably the easiest, because there's a button in the settings dialog for apace packaging up entire themes into a zip file, set to be uploaded to the Steam Workshop.

Therefore, the easiest manner to create packages for themes is to apply the "Save theme" button:

You volition run into the following dialog. Make sure yous check "Prompt to salvage as a zip file" in lodge to automatically create a package for the Steam Workshop:

When you click Relieve, it will prompt you were to save the json file for your theme first. Simply save this file inside of your Themes binder. Adjacent, it will ask you were you want to save the zip file. This tin be anywhere! So save information technology somewhere you'll remember.

You can now directly open the Steam Workshop Uploader dialog and upload your item to the Workshop. Or - if you lot'd like - you can bank check out the contents of the zippo file in your favorite naught packaging programme:

In the above flick, detect that at that place'south a Themes binder, and inside of that folder at that place is a Default folder and your theme's json file.

Instead of using the settings dialog to save the theme's zip file, you could've likewise created it yourself. In the adjacent section, we'll make a bundle for custom note models ourselves.

Creating a packet: Custom note models

Let's say y'all have created a custom note model. There's no easy button to salve these as a zero file. To upload these to the workshop, yous'll have to create a package manually. To do so, create a aught file anywhere: (Notation: not a Rar file!)

Inside of this nil file, you first want to create a binder chosen NoteModels, merely similar at that place is a NoteModels folder in the application directory.

At present drag your files inside of that binder, and the package is washed. Ready to be submitted to the Steam Workshop.

Creating a packet: Addons

Creating packages for addons is the same as creating packages for custom note models, except there's just a few dissimilar files involved, depending on how complex your addon is.

Essentially all you accept to practise is create a zip file with the following structure:

MyAwesomeAddon.zip \---Addons \---awesome init.lua awesome.json

Uploading to the Steam Workshop

To upload your newly created parcel to the Steam Workshop, click the addons button and select Steam Workshop Uploader:

Next, navigate to your created package (aught file), find a nice epitome for your detail, and blazon in your Workshop item details, and click on Upload.

Y'all're done!

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Source: https://steamcommunity.com/sharedfiles/filedetails/?id=503730131

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