Witcher 3 Family Matters or Hunting a Witch

This is a consummate walkthrough of every Bloody Baron Quest in The Witcher iii, including Family Matters and more. In this department nosotros cover the entire main quest line in the Velen area. This includes The Nilfgaardian Connection, Bloody Baron, Ciri'due south Story: The King of the Wolves, A Princess in Distress, Ciri's Story: The Race, and all of the Family Matters branching quest line.

In case you need help with anything else relating to the game, head over to our Witcher three guides walkthrough hub, featuring Witcher contract walkthroughs and weapon locations.

  • Witcher 3 Nilfgaardian Connection, Bloody Baron, Family Matters Walkthrough
  • Witcher 3 Encarmine Businesswoman Quest Walkthrough
  • Witcher iii Ciri'south Story: The King of Wolves Walkthrough
  • Witcher 3 Family Matters Quest Walkthrough
  • Witcher 3 A Princess in Distress Quest Walkthrough
  • Witcher 3 Family Matters (Part two) Quest Walkthrough
  • Witcher 3 Bury The Botchling Option
  • Decease to the Botchling: Kill the Botchling
  • Witcher 3 Merged Paths: The Fisherman's Hut Walkthrough
  • Witcher three Ciri'due south Story: The Race Walkthrough
  • Master Quest: Hunting a Witch
  • Witcher 3 Wandering in the Night Quest Walkthrough
  • Witcher three How to Defeat Nithral
  • Witcher 3 Ladies of the Woods Quest Walkthrough
  • Witcher three The Whispering Hillock Quest Walkthrough
  • Witcher 3 The Ladies of the Wood (Role ii) Quest Walkthrough
  • Witcher 3 Ciri's Story: Fleeing the Bog Quest Walkthrough
  • Witcher 3 Ciri'due south Story: Out of the Shadows Quest Walkthrough

Witcher 3 Nilfgaardian Connection, Bloody Baron, Family Matters Walkthrough

Witcher 3 Nilfgaardian Connection Walkthrough

Apply your Witcher Senses to look for clues around the agent's house.

Equip your previous armor set, and so head to the waypoint marked on your map to attain the main doorway to the castle. Click on the door, and then select the World Map and fast travel to Velen - No Man's State. Your destination is the Hanged Human being'south Tree, which you can fast travel to straight.

Make your way southwest to the next waypoint on your map. Go to the Inn at the Crossroads and speak to the Innkeeper to initiate a cut scene. You'll exchange a fleck of dialogue with a few soldiers that will probable cause a fight. If you want to avoid having to fight them (and any other soldiers y'all come across in this area), use the following dialogue choices, in order:

  • Care for a beverage?
  • Heading to Novigrad.
  • Cheers.

If you chose not to fight the soldiers, follow the Innkeeper and speak to him once more when he stops walking. If yous fought them, you lot'll accept a similar, although non as pleasant conversation with the Innkeeper. Notwithstanding, you'll demand to sentinel the door because other soldiers that spot yous will set on. You demand to motion speedily to avert 2 more that will come up through the door presently after you defeat the first three.

However y'all decide to handle the soldiers, your next objective is to await for the agent called Hendrik in the hamlet of Heatherton, west. The location is marked on your map, making it piece of cake to reach. When you hit the waypoint, defeat the three dogs attacking a man in front of a house to initiate a cut scene, then find the amanuensis called Hendrik.

Later the cut scene, caput to the side by side waypoint and search the amanuensis's hut using your Witcher Senses. Use the dialogue options to search the boots of the corpse, then use your Witcher Senses to examine the large rug (red surface area) on the other side of the hut. This will initiate another cut scene.

Open up the hatch beneath the rug and climb downwards the ladder into the cellar below. Head into the next room and loot the open chest, then examine the candle on the wall that separates the two rooms. This reveals a hidden chest. Examine the contents of the hidden chest for another cutting scene. Read all four entries in the book inside the hidden chest to complete the main quest.

Witcher three Bloody Baron Quest Walkthrough

If you lot played your cards right in the previous quest you tin talk your way through the gates.

Notation: If you bought the men a drinkable in the previous main quest, The Nilfgaardian Connection, The Peaceful Path is the one you want. If you fought the men, you will need to apply The Forceful Path.

Bloody Baron Peaceful Path

Head to the next waypoint on the map and cantankerous the bridge into the town to go to the Baron's castle. Circle around the town to the right and through the large wooden gate. Go up the hill to the left to initiate a cut scene equally yous approach the castle-like structure. After the cut scene, follow the sergeant and speak with the baron to consummate the quest.

Bloody Baron Forceful Path

If you picked a fight with the Baron'south men in The Nilfgaardian Connectedness, you will non exist able to talk your fashion past the guards. Instead you volition demand to search the hamlet to detect some other way into the castle. Make your manner to the village and talk to the sometime man. He will asking payment for his troubles, but you can refuse and just follow our instructions instead.

Whistle for Roach and brand your fashion to the grassy high footing that sits to the northwest of Crow's Perch. Explore the area where the boy's body was found, moving into the ditch to find an opening to the southeast. You can notice the cave that leads under Crow's perch if you dive under the h2o. Make your way to the southeast before surfacing in a cavern.

As you explore the cave and find a fashion into the castle, look for an area where you can climb up through the old well to enter the castle. You'll have to defeat a water hag, merely eventually you lot'll emerge in the garden. Speak with the Baron to end this quest.

Witcher three Ciri's Story: The King of Wolves Walkthrough

Use Ciri'south teleport ability to glimmer in and out of range during combat.

To follow the riverbed and find help, head toward the side by side waypoint and kill the iii wolves near the end of the path. Follow Gretka and take out the side by side grouping of wolves just ahead. Once the wolves are down, proceed to follow Gretka to initiate some other cutting scene.

Examine the torso thoroughly, then collect 2 parsley and 3 wolfsbane. You can find the wolfsbane by looking for the plants with purple flowers. Parsley is a constitute with lite green leaves (nearly white). There's a clearing ahead with several more wolves that contains both parsley and wolfsbane.

Once the wolves are taken care of, examine the pigs on the basis before you continue to follow Gretka. When you have collected all of the parsley and wolfsbane, another cut scene occurs earlier you tin follow Gretka over again.

When you accomplish the cave, head inside for another cutting scene. The rex of the wolves is waiting inside, but equally Ciri you're quite powerful. It won't accept much to bring down the wolf king. Y'all tin continuously attack and the wolf male monarch will die before it can inflict plenty harm to accept down Ciri. Even so, if y'all're worried near dying, attack two or three times and then dodge abroad to avoid the wolf rex's counterattack. Defeat the wolf male monarch to initiate another cutting scene and complete the quest.

Witcher 3 Family unit Matters Quest Walkthrough

Witcher Senses will be key during your investigation of the Businesswoman's home.

The quest begins with a cut scene and dialogue with the baron. After the cut scene examine the documents on the table by the wall (use your Witcher Senses if you can't find it), then follow the Baron. Employ your Witcher Senses to search the room ahead. Examine the candlestick on the table, the wall to the left and the moving picture on the wall. Swing around behind the motion-picture show and examine the breast of drawers at that place, then the flowers on the nearby table and the structural axle behind it. Finally, head back to the candlestick near the door and examine it i more time.

Head into the side by side room and utilize your Witcher Senses to loot everything (brand sure y'all find the key). Get out the room and make your style downward the offset flying of stairs to find a talisman on the ground. Pick up the loot, then follow the reddish smoke (with your Witcher Senses agile) down to the lesser floor. Keep to loot the area equally you follow the smoke until you lot accomplish the altar at the terminate. Examine the chantry and pick upwards the boodle on the tabular array, then head back to the peak floor and talk to the Businesswoman about what you lot found.

Make your fashion to the side by side waypoint to find the pellar's hut. When you make it, approach the hut to initiate a cutting scene. During the dialogue you can choose to pay them off (they'll decline), apply magic if you have Axii Mirage level two or higher, or only fight them. In one case you've made your choice and had your manner with them, knock on the door of the hut to encounter another cutting scene. This puts the Family Matters main quest on hold and begins the main quest, A Princess in Distress.

Witcher iii A Princess in Distress Quest Walkthrough

Your outset objective volition be to find the pellar's caprine animal using the bell and your Witcher Senses. Sound the bell and head into the grassy woodland while moving west. When you lot achieve the objective expanse, utilize your Witcher Senses to rails the goat. Information technology won't be long before you spot the animal, but you should motility slowly and band the bell to become its attention.

As you are busy trying to bring the goat to the pellar, princess will go a fiddling likewise close to a bear. Defend the goat from the bear, then check your mini map to ensure you are going the correct direction and use the bong and lead the goat to the pellar. When y'all arrive, be sure to enquire the pellar the following questions.

  • Ask about a infant that Anna miscarried
  • Enquire if Anna was abused by the Baron

With this, the quest volition be consummate, and you'll be picking things correct back upwardly with Main Quest: Family unit Matters (Part ii). As you're playing the game you may not fifty-fifty notice that you're passing between one and the other, only luckily nosotros've got it all sorted out for you here.

Witcher 3 Family unit Matters (Part 2) Quest Walkthrough

Regardless of whether you help with the fire, you will fight the Baron.

Earlier you lot do annihilation, read the bestiary to larn more than about botchlings. When you feel that you lot're well educated on the discipline, make your style back to Crow'due south Perch so you tin can talk to the Baron. Y'all'll arrive to find that he'due south fix the stables ablaze in a drunken shock, and y'all can choose to do one of 2 things.

  • Relieve Oswin and his horses from the fire
  • Ignore the blaze and locate the Baron

We're going to assume you chose to save the stable hand and the horses trapped in the burning stable. To do this, motion to the larger of the ii called-for buildings and climb the ladder. Push forrad until your path is blocked by droppings, and so use Aard to blast it open. Drop into the stable where Oswin and the horses are, then open up the master gate to the stables.

If you chose not to save Oswin and the horses, you lot'll bound immediately to an objective that requires you to defeat the Baron in a fistfight. If you chose to play the role of the hero, you lot'll begin the fight when Oswin and the horses are safe. Beat the Baron upward for a fleck, then enter into a chat with him to get some boosted information about the botchling.

You'll need to expect until midnight until y'all tin follow the Baron to the location of the child's trunk. You accept two options with how you tin can go along, and each one will pb you down a different path. We'll cover both of them just in instance you didn't choose the same option nosotros did.

  • Bury the botchling and so information technology becomes a lubberkin
  • Kill the botchling and and so siphon its claret

Witcher iii Coffin The Botchling Selection

If you chose to bury the botchling, you lot'll need to follow the Baron to the castle'south archway. The tiny animal will periodically kick upward a fuss, and if y'all don't want to have to kill it, you best utilize the Axii Sign to at-home the botchling. You'll also have to protect the Businesswoman from wraiths forth the manner. If you fail to keep the botchling at-home, it volition transform into something worse, at which point you will have to kill it and siphon its blood, proceeding with the other path that leads to the end of this quest.

Assuming that you kept the botchling condom (we've got yous covered farther down if you lot didn't), you'll need to wait a solar day to be able to call the lubberkin. Summon it where the botchling is buried by going to its grave and interacting with it. Follow the lubberkin as it leaves Crow'southward Perch, using Roach to ensure that yous're keeping pace. When you achieve a smokehouse with a strange odor, dismount from your horse and brainstorm to investigate.

Search the surface area around the smokehouse using your Witcher Senses. You're specifically looking for the post-obit items/clues.

  • A bracelet near some barrels
  • A change of clothing
  • Hoof marks and a horseshoe

Whistle for Roach and again follow the lubberkin. When you lot reach the remains of a equus caballus, fight off the rotfiends so that yous can be left lonely to investigate the corpse. Look for the following clues/items, using your Witcher Sense if necessary.

  • Bones
  • Saddle
  • Ribs
  • Legs
  • Head

Continue to follow the lubberkin until it leads you to hut that sits just east of the Buried Ruins. It's at this bespeak that the two paths this quest can have merge.

Decease to the Botchling: Kill the Botchling

If y'all were successful in burying the botchling and escorting the Baron back to the castle, then this role is not for y'all. If y'all failed to safely go them to the castle, or simply opted to kill the tiny brute, you will ignore the previous section (Life for the Lubberkin: Bury the Botchling) and instead selection things upwards right here.

The Botchling is vulnerable against the following things:

  • Oil: Cursed
  • Quest Item: Botchling Blood
  • Sign: Axii

Remove your sword from its sheath and impale the botchling. It will transform into something even worse, just y'all need to defeat information technology just the same. Kill the monster, too every bit whatever wraiths that come to its assist. When that's washed, siphon some blood from it and head off to talk to the pellar, who is in the aforementioned location that you lot institute him previously.

Afterward you convince him to perform a ritual, follow the pellar as he leads you through the woods to a identify referred to equally Wolven Glade. At that place will be some threats to deal with along the way, and of course that chore will autumn on you lot. When you lot arrive at your destination, fix for the ritual and calorie-free the fires (three). This involves lighting the three nearby braziers, only it might be wise for you to meditate prior to the upcoming battle.

Once the pellar begins, relight the fires in the braziers if they become out during the ritual (3). Information technology'south all-time to position yourself in the middle of the three, then quickly motility and relight it the moment i goes out. When a burn down is out, it allows wraiths to breach the circle and attack you. Relight the brazier, and so impale the wraith. This prevents more from getting into the circle while yous're fighting another. You can await to light the braziers a total of three times, and when all three are lit the pellar will proceed the ritual. It'southward not an easy juggling deed to perform, just in one case information technology'due south over you lot'll be pleased with the results.

Y'all must now choose between the following two options, and nosotros'd suggest taking the first. Either way, when you're done the paths of this quest will be merged.

  • Walk the pellar back to his hut for a reward
  • Tell the old homo to find his own way back

Witcher iii Merged Paths: The Fisherman's Hut Walkthrough

Brand your way to the objective and proceed to wait around the fisherman's hut. Yous will be able to enter the abode and endeavor to find Anna, the Baron's wife. This will pb to some bad-mannered chat, and when it is over y'all will know the location of Tamara. You can at present choose to return to the Businesswoman, before or after optionally trying to find Tamara. In the involvement of beingness thorough, we propose that you head back and visit with the Baron. He volition ask you lot to find Tamara, the Baron's daughter, in Oxenfurt, then hand y'all the doll you discovered in the kickoff part of the Main Quest: Family unit Matters.

Head out for the city of Oxenfurt. If the gates are closed, but swim across to the boondocks. When you're back on land, caput to the northern function of the island to find the residence of the fisherman's brother, who will quickly bring Tamara to you.

Ask Tamara any questions that you lot'd like, so caput back to Crow's Perch and talk to the Baron well-nigh his family. This will let you to go on to the next quest.

Witcher 3 Ciri's Story: The Race Walkthrough

Have your horse sprint the unabridged way in social club to win this race agains the Baron.

The just objective in this quest is for you to beat out the baron in a equus caballus race. Employ your mini map to practice this, galloping the entire style to ensure that you lot win. The Baron will interrupt the story if you lot take not completed the Main Quest: Ladies of the Woods, giving you an objective to investigate all remaining leads in Velen and find the Baron'south wife. This is yet part of the Family Matters quest line, which weaves in and out of several other quests earlier last. Before we get to that, even so, it is necessary for us to tackle the Main Quest: Hunting a Witch.

Main Quest: Hunting a Witch

Keira Metz can play a huge role in how the story plays out if you lot make the right decisions.

Completing The Nilfgaardian Connection primary quest gives y'all access to this main quest. Head to the waypoint on the map and to the well in the middle of the hamlet. North of the well, you'll encounter an sometime woman sweeping her front end porch. Speak with her and so head effectually to the right side of the house and talk with her hubby.

At that place'south an old man sitting near the southwest route leading out of town. Speak with him to initiate a short cut-scene telling you lot where to find the witch. Just before yous reach the old human being, there are 2 women sweeping exterior of a house. They won't say much if you lot stand close by, but if y'all back away a bit they will also talk over the witch among themselves and give you another clue.

After talking to the various peasants (especially the sometime man), yous should now have a marker on your map indicating where to find the swimming by the hamlet. Head to the center of this highlighted area, and so make your way north downwards the road to the adjacent highlighted area to find the lone boulder. Continue east downward the adjacent route and take downwards the iv Nekkers that assail.

When you achieve the cart at the next highlighted surface area, continue eastward to find the witch'due south hut and initiate some other cut scene. Afterwards, head inside the hut and search the hut using your Witcher Senses. You lot're looking for the items highlighted in red, specifically the skull in the corner of the room to the left (subsequently entering the forepart door).

Examine the skull to initiate a short cut scene that opens a portal in the middle of the room. Before you go through the portal, examine the floor nearby to open the hatch in here. Head downward to the basement and boodle the area for a number of useful items. Once you have everything, head through the portal and then follow the path around to the right and upwards the stairs to observe the Witch. Ask the witch to have you to the next identify (select the dialogue option, "Can we go?") to be transported to the far south. This completes the primary quest, Hunting a Witch, and begins the next quest.

Witcher 3 Wandering in the Dark Quest Walkthrough

When you're told to await for signs on the wall, jump in the h2o, ignoring the ones on the top level.
  • -Follow Keira.
  • -Become through Keira's portal.
  • -Use your Witcher Senses to find Keira.

Follow Keira into the structure ahead and down the stairs to initiate a short cut scene. Go on downward the stairs and quickly go through Keira's portal. If yous delay you will accept to use your Witcher Senses to find her again, merely if you made it through you appear in a cave. But ahead are several Drowners. Make quick work of them and use your Witcher Senses to observe Keira again.

You'll need to dive into the water alee (recollect to pick upwards the loot) and swim underwater to the far side of the area. Air is express so don't delay while yous're underwater. Y'all have fourth dimension to pick up the loot, simply don't practise annihilation else while you're down there.

With your Witcher Senses active, you demand to follow the red circles ahead. Caput to the right at the junction betoken and use your Aard Sign magic to blow through the wall at the finish. Just ahead a Foglet attacks, which is an enemy that attacks in fog. You won't meet it until the enemy attacks, but it doesn't accept much to bring it down. Be on guard.

Collect the boodle and head into the next room and down the stairs to the left. Blast through the door on the left with Aard Sign magic. Just ahead is some toxic gas, several Drowners, and a set of stairs. Use Aard Sign magic to clear the toxic gas closest to yous and motion toward the Drowners to become their attention. Once they've noticed you, back away to the stone area earlier the toxic gas. The gas won't stay out for long, so y'all want to brand certain you lot're not fighting Drowners when it appears once more.

Repeat this procedure until all of the Drowners are dead, and so clear enough toxic gas to make information technology to the stairs ahead. When you reach the acme of the outset flight, keep straight and go down the next set of stairs, then up another flight of stairs to the right.

Keira is simply ahead, but there are two rat nests nearby. Use the Igni Sign magic to destroy the rats nests with Signs or bombs (the large mounds on the other side of the bedchamber). Once both nests are destroyed, a brusque cut scene follows. Convince Keira to proceed with Geralt, then head up the stairs to find the elven. Approach him to initiate another cutting scene.

Keep down the stairs and toward the next waypoint on the map. Several Wraiths wait ahead, but there's too quite a fleck of toxic gas. Employ the Aard Sign magic to clear away the gas while you battle the Wraiths with Keira'southward help.

Once the Wraiths are down, activate your Witcher Senses and make your way to the northwest side of the highlighted area. Pick up all of the loot you find along the manner, including a Maribor Sword at the alpine statue near the heart of the area. When you accomplish the northwest side, await for a swallow symbol on the wall, highlighted in red.

Go on moving down the path beyond the consume symbol and scale the big rocks ahead. Search the chamber using your Witcher Senses. Examine the symbol to spawn replicas of yourself and Keira that you lot must fight.

Fighting yourself is moderately annoying because a shield appears effectually your doppelganger after most every set on you land. Utilize the Aard Sign magic to clear it away and go on attacking. If you don't have magic bachelor yous tin can strike the shield, just immediately dorsum away to avoid getting striking by... you.

When you move on to fight Keira'southward doppelganger, exercise not strike her more than twice earlier dodging abroad. She frequently uses magic attacks to stop you in your tracks, simply if y'all dodge subsequently every hit you lot won't accept to worry about these. Sometimes you lot can get away with two or even three attacks before she counters with magic, but the more than you attack in rapid succession the more susceptible you are to her counterattacks.

With both enemies down, activate your Witcher Senses again. In that location's another ruby glowing sign on the southeast wall, but ignore that. If you examine it you'll become hit with a boom of burn down. Instead, jump downwardly in the center of the area and await on the southwest wall to find some other glowing red sign. Examine it and then dive down and swim through the passage to the right of the sign. When you attain the wall ahead, become up to the surface and examine the sign at the top of the stairs.

Continue down the path to the correct to get back to the room y'all simply came from. Head over to Keira and follow her into the next chamber. Examine the small-scale swallow sign on the wall ahead, and so continue through the portal that opens.

In the room ahead a Golem awaits. Equally soon equally you move toward the center of the room the Golem attacks. Stay to the far right side (most the treasure box) and permit the Golem attack Keira first. In one case Keira has its attention you can attack information technology from backside.

About of the Golem'south attacks are telegraphed. If information technology raises one arm high into the air and prepares to jump, motion abroad to avoid the attacks that follow. If it curls into a brawl, practise not attack information technology from the front or you will take damage. However, y'all tin can still attack it from behind when information technology takes this defensive stance. It doesn't take much to bring down the Golem, merely if you want to speed up the process utilise a Thunderbolt potion (or something similar) to increase your assail power.

With the Golem down, climb to the upper portion on the room on the far side, and then proceed through the doorway to the left. Don't forget to loot the 2 particular boxes in the sleeping room, the Golem, and the particular box in the upper expanse. In the room ahead yous can proceed straight or caput downwardly the passage to the left.

Caput left and you'll continue on your quest, but if y'all go direct yous'll find ii loot chests with viziman champion wellness items, silver ore, thread, leather straps and saltpeter. There's also a Gargoyle that must be defeated and drops a Lesser Morana runestone, elemental essence x2, iron ore x2, Gargoyle eye and Gargoyle dust. If you don't want any of this boodle you can simply head left and skip all of information technology.

If you choose to fight the Gargoyle, have the Quen Sign magic prepare to go. The Gargoyle has very damaging attacks, including a stomp surface area attack, a brusk-range acid spit and a rock throw. With the Quen Sign magic agile yous can absorb one of these hits with minimal damage.

Run in and assault the Gargoyle one time, then speedily dodge back to avoid the counterattack. Continue this process until the Gargoyle is downwardly. If you lot accept a hit, await until the Quen Sign magic is prepare to use again before you continue your assail. You don't want to take a hitting from the Gargoyle without the Quen Sign magic shield active. Keira generally keeps it busy if you lot need to expect a moment for the magic to be available once again. One time the Gargoyle is downwards, head into the previous room to proceed your quest.

Actuate your Witcher Senses in the other room and so examine the eat sign on the wall to activate the portal. In the next room there's boodle on either side and stairs on either side. Circle the room to collect all of the loot, and then proceed down the path to initiate another cutting scene.

Keep close to Keira and stay nether her magic shield. When she stops walking, stay within the radius of her shield and kill the creatures emerging from the rift. If you leave the protection of Keira'southward shield you will take damage, so stay inside the shield protecting Keira and kill the monsters when they get close enough.

Repeat this process three times, then follow Keira until she stops walking. Drop downward to the area beneath to initiate another cut scene followed by a boss battle against Nithral.

Witcher 3 How to Defeat Nithral

  • Loot: Meteorite Silver Plate, Diamond Dust, Steel Plates, Diagram, Angrenian Cuirass, Wild Hunt Warrior'southward Sword

The battle against Nithral is like to the previous battles against the Golem and the Gargoyle. Yous desire to use a hit and run strategy with the Quen Sign magic shield active equally often every bit possible. Dodge toward Nithral, assault once and then dodge away to avoid his counterattack. He attacks someday he's close to you and after every attack. Even so, if Keira stuns him with her magic you can attack several times before he recovers.

Ideally you want to inflict as much damage equally possible with every attack. Use a Thunderbolt potion to increase your assail power and use stiff attacks instead of fast attacks whenever y'all take the Quen Sign active. Information technology'southward difficult to dodge Nithral's attacks later on landing a potent attack, which is why Quen Sign should be active when you utilise a strong assail.

One time y'all get Nithral down to approximately 50 percent health, he forms a protective shield effectually him and summons lesser enemies to assist him. Do not assail Nithral while he is in the shield. If you lot do he will be unharmed and you will accept harm. Nithral heals while this shield is active, but the only manner to remove the shield is to kill the lesser enemies that appear. Once they're down, Nithral emerges from his shield. Kill them equally fast equally possible to limit the corporeality of health Nithral regains.

Defeat Nithral, so collect the loot on the far side of the room and climb to the upper portion of the chamber. Arroyo the elven in the corner to initiate another cut scene, and then search the area to find the ruby highlighted items in the corner and a potion on the tabular array (likewise highlighted in red). There are also a few papers on the floor in the northeast corner.

Loot the area, then examine the entrance blocked by rock highlighted in red to initiate another cut scene and receive the Eye of Nehaleni. Earlier you use the item on the archway, head to the far westward side of the room to find some other door you tin can break downwards with the Aard Sign magic.

Inside the room you can use the Heart of Nehaleni to dispel the illusion. Dive into the water where in that location are several items to loot. Quickly collect the loot, then swim south to find stairs that lead to more loot. When you approach the loot a Foglet attacks. Make quick work of information technology, so loot the chest to find a Dimeritium Ingot, Twine and a Maugrim sword. Chances are the Maugrim sword is better than what you're currently using then switch over to it earlier proceeding.

Once you've collected all of the loot, head dorsum to the main bedroom and apply the Eye of Nehaleni on the archway in the upper area. Follow Keira for another short cut scene that completes this quest and begins the secondary quest, Magic Lamp.

Witcher three Ladies of the Forest Quest Walkthrough

You just know that this quest is going to end in some nonsense.

In your inventory nether Quest Items is a book titled, "The Ladies of the Forest." Read this and then head to the new waypoint on your map. When y'all accomplish your destination, actuate your Witcher Senses and examine the wooden statue, then follow the trail of carmine glowing items hanging from the trees ahead until another cutting scene begins.

After the cut scene, head to the side by side waypoint to go to the hut and talk to the boy, and then caput outside and speak with the children and hold to play Hide and Seek. Activate your Witcher Senses and follow the footsteps of the four children to find their locations. Speak to each one to go them to come out of hiding. The footsteps all start from where you first spoke with the children, then after you discover i, head dorsum to that area to discover new tracks. Speak to the final kid to initiate another cutting scene.

Head to the side by side waypoint and take out the Drowners and H2o Hag. Activate your Witcher Senses and examine the footprints nearby. Follow Johnny's footprints using your Witcher Senses and have down the Drowners that set on forth the mode.

When yous attain the burrow at the end of the trail, lure Johnny out of his burrow. Follow Johnny until Drowners assail you. There'southward also a beehive in the area. If you aggravate the hive, use your Igni Sign magic to articulate away the bees or else y'all'll have abiding damage over time.

Once the enemies have been dispatched, go on to follow Johnny until you go another short cutting scene. Climb upwards to the top of the cliff and kill the iii Harpys and single Wyvern that inhabit the nest. Approach slowly so you don't have to fight them all at in one case. If y'all happen to get the attention of all iv enemies, back away until you're only fighting one at a time.

With the enemies down, loot the nest and and so caput back down to Johnny. Follow him over again, taking out the Drowners and Water Hag that set on along the way. After a cut scene you're off to the side by side destination.

Before you head off, loot the entire room and head downwardly into the cellar to boodle that area also. Once you have all of the items bachelor here, head to the waypoint on your map and talk to the ealdorman of Downwarren near the village's problem.

After a brusk cut scene, caput to the center of the highlighted area on the map to reveal an archway to the west. Y'all need to admission the entrance from the north, and then swing around to the northward side of the highlighted area as you can gain access to the entrance. There are several wolves here, so take your time as you traverse the area. They're easy to handle with simply i or two, simply tin can be more troublesome when they group upward.

Most the entrance a Werewolf awaits. He has a moderate amount of health, merely otherwise he isn't much dissimilar than other enemies. He will run off to utilize a power-upwards ability that slowly regenerates his health, but your fast attacks are more than than enough to counter this ability.

With the Werewolf down, caput toward the archway marked on the map. Finish at the glowing orange rock (place of power) and describe power from this location to gain an additional attribute betoken. Climb up to the cavern entrance, which is only e of the glowing orange rock.

Head into the cave and swoop into the h2o at the end of the path. Circumvolve around and look for underwater loot where the water turns to the left, and again just earlier the end of the waterway. Climb out of the water and movement into the open area ahead to initiate a cut scene. Yous must decide if you're going to assist the entity here or impale it. If you choose to save information technology, the main quest, The Whispering Hillock begins. You must complete this quest before you can continue with the Ladies of the Wood quest.

If you lot decide to exterminate it, you must first fight an Endrega that appears. Impale it, and so hack abroad at the roots that guard the evil spirit. More Endrega volition spawn and attack, but it takes them a moment to reach you. Set on the evil spirit as much as you tin can. If y'all're dealing enough impairment y'all tin can finish information technology off before more Endrega get to yous, simply either way yous'll have to deal with at least three Endrega during or immediately later on this battle.

Important - If yous decide to assistance the entity yous cannot salve the Baron's wife in the secondary quest, Return to the Crookback Bog. If yous impale the entity the Baron's wife tin can be kept live and somewhen helped. It's recommended that you kill the entity.

Witcher three The Whispering Hillock Quest Walkthrough

You tin can do what you want, but we would suggest killing the giant heart in the three.

Yous need to find a raven plumage, the spirit's remains and a wild horse. You should already accept a raven feather from the harpy nest during the Ladies of the Forest main quest. If you didn't loot the nest and take the feather, head dorsum at that place to obtain it before you lot proceed.

Head out using the northern passage and brand your style to the next waypoint on the map. Every bit you approach the highlighted area, gear up to combat the Water Hag ahead. Call up that she volition driblet into the h2o and pop up behind you lot, and so exist ready.

Once the Water Hag is down, head toward the eye of the highlighted area. Every bit you approach several Drowners assail. Take them out and then activate your Witcher Senses and look near the due south side of the highlighted expanse. Here you will find a tombstone.

Examine the object, head to the side by side waypoint and get your Axii Sign magic set. At that place are several black horses in this area. Use your Axii Sign to at-home a wild equus caballus using the Axii Sign and mount information technology. If you're having trouble keeping the horse calm, yous may need to utilise the Axii Sign again, especially if you lot haven't leveled it upward at all.

Bring a black horse to the cave beneath the Whispering Hillock, which is the next waypoint on your map. When yous become back inside the cave another cut scene begins. Start the ritual to complete the quest and transition dorsum to the last portion of the Ladies of the Wood main quest.

Witcher iii The Ladies of the Wood (Part 2) Quest Walkthrough

It probably goes without proverb, merely these three are not to be trusted.

Whatever you lot decide to do during the main quest, y'all will have to study back and tell the ealdorman of Downwarren you took intendance of the problem, which is the next waypoint on your map if you decided to kill the spirit. If you decided to help, it's the ameliorate selection, but the journey is much longer through The Whispering Hillock secondary quest. Once yous speak with the ealdorman information technology starts a cut scene that leads to the main quest, Ciri'due south Story: Fleeing the Bog. When that quest is complete so is the Ladies of the Wood chief quest.

Witcher 3 Ciri'due south Story: Fleeing the Bog Quest Walkthrough

Don't fight, only run to the east and you're done this quest in a few seconds.

You are immediately thrown into combat as yous take control of Ciri. You tin can stand and fight all of these enemies, just they will continue to spawn. Clear a path to the eastward and make your way to the side by side waypoint on the map to escape from Crookback Bog and complete the quest. You lot can now go back to the Family unit Matters main quest to consummate that.

Both Geralt and the Baron are starting to get the answers they have been craving since the start of Act 1.

Immediately after completing the Ciri's Story: Fleeing the Bog main quest, head north to the fast travel point and travel to Crow'south Perch to tell the Baron what you've learned about Anna. This will consummate the quest and begin the next main quest, Ciri's Story: Out of the Shadows.

Witcher iii Ciri's Story: Out of the Shadows Quest Walkthrough

Ciri is extremely powerful in combat. This fight should not examination yous in the slightest.

Taking control of Ciri, you're thrust into boxing and must kill the basilisk. This is similar to the dominate battle against the Griffin earlier in the game. Ciri is very strong, but you don't have whatever healing items so you need to be careful here. Assail the basilisk from the sides or back whenever possible. This will help you lot avoid its poisonous substance breath. Only attack once or twice before dashing away to avoid its counterattack. If the basilisk takes flight keep a shut eye on information technology. You demand to dodge to either side when it dives toward Ciri.

If yous take considerable damage throughout the battle, back away and avoid getting shut to the basilisk. While you lot don't take healing items, Ciri'south health replenishes at a decent rate and then long as you lot're not getting striking. Spend about a minute away from the basilisk and y'all should have a good amount of health dorsum.

Drib the basilisk's health to initiate another cut scene, then head around to the right side of the tower and climb upwardly the rocks hither to watch the Baron fight it off. Get to the top of the tower and rescue the Baron. This completes the quest, only if you lot agree to help the Businesswoman get his wife back information technology opens upwardly the secondary quest, Return to Crookback Bog.

You have now completed the main quests in the Velen region. From here you should start the main quests in Novigrad, starting with Pyres of Novigrad.

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Source: https://www.usgamer.net/articles/28-06-2017-the-witcher-3-wild-hunt-act-1-velen-family-matters

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